Back in 1990, since my goal back then was to develop a chess playing computer algorithm using prolog, as part of my research, I stumbled into Max Bramer’s book Computer Game Playing: Theory and Practice. In that book there was a chapter by Ivan Bratko called Knowledge-based problem-solving in AL3, which according to the book the article appeared in Machine Intelligence 10. In summary the AL3 system was basically a production system for chess problem using the Donald Michie Advice Language concept and utilizing Bratko’s IF condition THEN action rule concept. At that moment of time, many of the concepts presented in the paper were foreign to me, and unbeknownst to me, many of the ideas are presented in Bratko’s AI book (1990).
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