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My next CLIPS projects are to develop a program for the three blocks world puzzle and the King and Rook versus King (KRK) chess endgame.  The CLIPS documentation comes with many examples, which some take advantage of the CLIPS Object Oriented Language (COOL).  The approach to the blocks world puzzle will be based on [Luger, Stubblefield 1993].  Because the KRK chess endgame is the most used test platform in Artificial Intelligence research, I have not found an CLIPS implementation and look at the Bratko AL0 for its implementation.  All these activities will aid in learning the CLIPS language because the goal is to implement PARADISE into CLIPS.

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